When a target succeeds on a saving throw against your cantrip, it still takes half the cantrip's damage (if any). Your damaging cantrips can even affect creatures that normally avoid the worst of the effect.Earlier version was named "Potent Cantrip" and had the following effect This feat has been reworked during Early Access development. Choose this feat with Ability Score Choice-> Bonus Feat features.You'll need to fulfill the following requirements to unlock Powerful Cantrip When a creature succeeds on a saving throw against your cantrip or dodges your cantrip, the creature takes half damage but suffers no additional effect from the cantrip.When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. Powerful Cantrip is a Feat in Solasta: Crown of the Magister. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.When failing to land a damaging cantrip, deal half damage. In Solasta, the adventure does not stop after the campaign is over. Watch out, though - the monsters are also thinking vertically. Take advantage of the environment to find cover suited to your own size. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Position yourself on high grounds to start the fight with an advantage. Push them into chasms or drop things on their heads. Evade or surprise foes from above or below. The dungeons in Solasta are more than flat game-boards. Walls and columns can be pushed over - on top of your foes, if you do it right. Bridges can collapse, leaving enemies stranded and vulnerable. Doubles the range of a spell or changes the range of a touch. Allied creatures affected by the spell automatically succeed in their saving throws against your spell. Sorcerers can choose metamagic options at level 3 and 10. Solasta's dynamic environment offers some interesting tactical options. Metamagic options allow a spellcaster to twist his spells to suit his needs making them last longer, apply a stronger effect and so on. Successful adventurers will learn to use it to their advantage.įight monsters in squad-level, turn-based, tactical combat. Some enemies have darkvision, some may flee from your torch. The choice is yours.ĭelve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Tailor your squad to your preferred strategy and maximize your party's abilities. Breathe life into your heroes, and see their personalities reflected in their dialogue. You make the choices, dice decide your destiny.ĭiscover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.Ĭreate your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. In Solasta, you take control of four heroes, each with unique skills that complement one another. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |